Index of Section 3 Manual Pages
| Interix / SUA | initstate.3 | Interix / SUA |
initstate(3) initstate(3)
random()
NAME
random(), srandom(), initstate(), setstate() - better random number
generator; routines for changing generators
SYNOPSIS
#include
long random (void)
void srandom (unsigned seed)
char * initstate (unsigned seed, char *state, int n)
char * setstate (char *state)
DESCRIPTION
The random(3) function uses a non-linear additive feedback random number
generator employing a default table of size 31 long integers to return
successive pseudo-random numbers in the range from 0 to (2**31)-1. The
period of this random number generator is very large, approximately
16*((2**31)-1).
The srandom(3) function has almost the same calling sequence and
initialization properties as srand(3). The difference is that rand(3)
produces a much less random sequence -- in fact, the low dozen bits
generated by rand(3) rand go through a cyclic pattern. All the bits
generated by random(3) are usable. For example,
random()&01
will produce a random binary value.
Unlike srand(3), srandom(3) does not return the old seed; the reason for
this is that the amount of state information used is much more than a
single word. (Two other routines are provided to deal with restarting/
changing random number generators). Like rand(3), however, random(3) will
by default produce a sequence of numbers that can be duplicated by calling
srandom(3) with 1 as the seed.
The initstate(3) routine allows a state array, passed in as an argument,
to be initialized for future use. The size of the state array (in bytes)
is used by initstate(3) to decide how sophisticated a random number
generator it should use -- the more state, the better the random numbers
will be. (Current "optimal" values for the amount of state information are
8, 32, 64, 128, and 256 bytes; other amounts will be rounded down to the
nearest known amount. Using less than 8 bytes will cause an error.) The
seed for the initialization (which specifies a starting point for the
random number sequence, and provides for restarting at the same point) is
also an argument. The initstate(3) function returns a pointer to the
previous state information array.
Once a state has been initialized, the setstate(3) routine provides for
rapid switching between states. The setstate(3) function returns a pointer
to the previous state array; its argument state array is used for further
random number generation until the next call to initstate(3) or
setstate(3).
Once a state array has been initialized, it may be restarted at a
different point either by calling initstate(3) (with the desired seed, the
state array, and its size) or by calling both setstate(3) (with the state
array) and srandom(3) (with the desired seed). The advantage of calling
both setstate(3) and srandom(3) is that the size of the state array does
not have to be remembered after it is initialized.
With 256 bytes of state information, the period of the random number
generator is greater than 2**69 which should be sufficient for most
purposes.
RETURN VALUES
If initstate(3) is called with less than 8 bytes of state information, or
if setstate(3) detects that the state information has been garbled, error
messages are printed on the standard error output.
BUGS
About 2/3 the speed of rand(3).
SEE ALSO
rand(3)
USAGE NOTES
None of these functions are thread safe.
None of these functions are async-signal safe.